About Holly Young

Music Composer
25th Jan, 2019

“Past Works” Updated!

2019-01-25T00:48:07-08:00January 25th, 2019|Categories: News, Works|

Just updated "Past Works" page with a new set of music tracks for an upcoming Retro-style RPG which we provided the theme music and in-game BGM with recently! The game is currently under development and the details to be announced, so stay tuned!      

7th Jan, 2019

Happy New Year 2019!

2019-01-07T01:43:53-08:00January 7th, 2019|Categories: Blog|

Thank you for your business and support in 2018! We'll work hard to provide you with high-quality music for your projects in 2019!

4th Oct, 2018

October 2018 update: New Royalty-Free Music added to our shop!

2018-10-04T01:11:52-07:00October 4th, 2018|Categories: Music Composition, News, Royalty-Free Music Shop|

Time flies so fast, and it's October already! We added a bunch of new Royalty-Free Music to our shop recently! Here's the recent update: Music Track Great BGM for eerie, scary scenes for suspense and Horror. Light, calm but mysterious and fantastic piece. Great theme music for confidence, determination, decision, conclusion, or even for Fridays! Good fit for fighting scenes (like sword fight) or a theme of Samurai or Ninja! [...]

21st Jul, 2018

Day 21 : The 21-day Composition Challenge

2018-09-29T16:53:03-07:00July 21st, 2018|Categories: Blog, Composition Challenge|Tags: |

I did it, we did it!! Today is the last day of "The 21-day Composition Challenge"! Today, I chose the following challenges to celebrate: The 21-day Composition Challenge Sweet, Sweet Victory: Write a short, celebratory fanfare to play after the successful completion of a quest or battle. BOSS FIGHT - The Whole Shebang: Write a piece that utilizes all of the instruments in a modern orchestra. No whining about your sample library; this is an exercise in orchestration - NOT audio engineering. Start with a solid tune and then orchestrate - do NOT start with a blank session with every [...]

20th Jul, 2018

Day 20 : The 21-day Composition Challenge

2018-08-14T03:26:09-07:00July 20th, 2018|Categories: Blog, Composition Challenge|Tags: |

Day 20, one more to go! Today, I originally picked the following quest : Deep Dive: So many games have a token water-level that subjects the player to infuriating, one- time game mechanics set to a soothing aquatic soundtrack. Write that tune! I choose a good sound that I thought I could use for the piece. And I created the arpeggio. Then, while listening to the arpeggio, my imagination expanded and I thought it may be fun to make this piece a song of Siren (or mermaid).  So, I changed my challenge to: The Julie Andrews: Use a human voice [...]

19th Jul, 2018

Day 19 : The 21-day Composition Challenge

2018-08-14T03:24:57-07:00July 19th, 2018|Categories: Blog, Composition Challenge|Tags: |

Day 19! Two more to go! Today, I decided to try the following challenge from "Quest Logs" Level 5 : Samurai Joe: The scene you must score is a cutscene during which the main character is being told the story of a legendary Samurai hero. When I see the word "Samurai", I imagine Shakuhachi. So, I loaded a Shakuhachi instrument (VENTUS Shakuhachi by Impact Soundworks) to my DAW.  To go along with it, I also loaded some Koto sounds.  This one, I just created some chord progressions, then improvised melodies with Shakuhachi sounds. Each instrument has its own "phrasing" and [...]

18th Jul, 2018

Day 18 : The 21-day Composition Challenge

2018-09-29T16:52:19-07:00July 18th, 2018|Categories: Blog, Composition Challenge|Tags: |

Today's challenge is another interesting one! Using the following concept art created by Kate Miterko and make music This artwork is for an upcoming game that is currently operating under the code name "Trinity." Description of the environment is: “The environment is a dark, mysterious forest, with strange pods networked through the trees surrounding an abandoned warehouse." Although I see the light in the picture, from the description I thought the music should be a little on the dark side. After looking at the picture for a while, I decided to use strings (ppp long tone, cluster, effects, etc), [...]

17th Jul, 2018